


The game as a whole is heavily scripted and very linear, with only one path through the chapters from start to finish, in contrast with some earlier survival horror games such as the original Alone in the Dark (which itself was inspired by the Mythos). As with most survival horror video games, ammunition is limited and must be conserved carefully for situations when it will really be indispensable, occasionally requiring the player to avoid combat even when armed. Initial gameplay of Call of Cthulhu: Dark Corners of the Earth comprises unarmed escape and evasion together with investigative exploration, although first-person shooter (FPS) style combat is introduced later on. The game's heads-up display in first-person view presentation lacks typical first-person shooter features such as ammo and health indicators or aiming reticle At least two more Cthulhu Mythos games were planned by Headfirst Productions, including a direct sequel titled Call of Cthulhu: Destiny's End, but neither were completed due to Headfirst's bankruptcy. Although well received by most critics and regarded by some as one of the best horror video games of all time, Dark Corners of the Earth was a commercial failure. In development since 1999, the project was repeatedly delayed, going through several revisions and having some of its most ambitious and immersive features abandoned and the initially planned PlayStation 2 version cancelled.

Set mostly in the year 1922, the story follows Jack Walters, a mentally unstable private detective hired to investigate in Innsmouth, a strange and mysterious town that has cut itself off from the rest of the United States. It is a reimagining of Lovecraft's 1936 novella The Shadow over Innsmouth. Lovecraft, author of " The Call of Cthulhu" and progenitor of the Cthulhu Mythos. It combines an action-adventure game with a relatively realistic first-person shooter and elements of a stealth game.

Call of Cthulhu: Dark Corners of the Earth is a survival horror video game developed by Headfirst Productions and published by Bethesda Softworks with 2K Games and Ubisoft for the Xbox in 2005 and for Microsoft Windows in 2006.
